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Multimedia Technologies

Language of instruction

lithuanian

Qualification degree and (or) qualification to be awarded

Bachelor of Computing

Place of delivery

Kaunas, K. Donelaičio g. 73, LT-44249

Institution that has carried out assessment

Studijų kokybės vertinimo centras

Institution that has performed accreditation, accreditation term

Studijų kokybės vertinimo centras, 9/1/2022

Data provided or updated (date)

3/25/2025

Order on accreditation

SV6-45
More about programme

Institutions providing this programme

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Summary of the Profile

Objective(s) of a study programme:

To train professionals capable of solving relevant challenges of professional activity by developing, operating, and maintaining solutions of multimedia software applications that cover computer games, virtual and augmented reality, and high-quality digital content.

Description of the study programme: https://admissions.ktu.edu/programme/b-multimedia-technologies/

Learning outcomes:

Knowledge and its Application:

Are able to explain the fundamental aspects, development, trends and principles of information and data processing, computer communication, cloud computing and multimedia software systems.
Are able to explain life-cycle stages, methods and tools applied in multimedia software systems, including computer games, virtual and augmented reality, multimedia content creation systems and digital content.
Are able to explain the methods of specifying, designing, testing and documenting multimedia software systems as well as its individual components including digital content.
Are able to explain how business, industrial, socio-economic contexts influence multimedia technologies-related professional activity.
Are able to apply computer science knowledge to develop secure and ethics-based solutions as well as high quality digital content for digital multimedia systems, computer games, virtual and augmented reality.

Research Skills:

Are able to identify research problem or professional challenge related to multimedia technologies.
Are to prepare data and information required to address problems or challenges related to multimedia technologies.
Are able to analyse data, information and solutions related to multimedia software systems and digital content by means of applying criteria.
Are able to formulate valid conclusions and recommendations by means of examining information gathered during the research, obtained results and solutions developed for multimedia software systems.

Specific Skills:

Are able to apply methods of analysis, design, development, testing and maintenance to projects of multimedia software systems.
Are able to select appropriate tools for the development and maintenance of multimedia software systems and digital content.
Are able to define functional and non-functional requirements for multimedia software system products or services based on potential user and customer needs’ analysis.
Are able to design the architecture, algorithms, user interface and test applications of multimedia technology software solutions in compliance with defined functional and non-functional requirements.
Are able to prepare the documentation required for the development, implementation, usage and improvement of multimedia software system products or services.
Are able to implement multimedia software systems products or services to solve relevant professional challenge in accordance with defined functional and non-functional requirements.
Are able to evaluate the quality of the multimedia software system and its digital content by means of analysing test results.

Social Skills:

Are able to communicate ideas and solutions in writing and orally to different audiences in Lithuanian and at least one foreign language.
Are able to efficiently teamwork following professional, ethical and social responsibility related principles and rules.

Personal Skills:

Are able to independently develop in professional and other related areas.
Are able to work responsibly, with initiative and in accordance with the schedule and commitments.
Are able to creatively address the objectives and challenges of professional development in the development of multimedia software systems and digital content.

Activities of teaching and learning:

The studies include classroom work (lectures, practical work, laboratory work, consultation seminars, outgoing visits to enterprises, etc.) and individual work for mastering theoretical material, preparation for classroom work, intermediate and final assessments and performing other activities. The studies of each study module are completed by the assessment of the student’s knowledge and skills – an examination or another final assessment; the study programme is completed by the final degree project and its defence.

Methods of assessment of learning achievements:

The applied cumulative assessment system of the learning outcomes ensures constant and involving work of students during the entire semester of studies; the final evaluation of the study module consists of the sum of the grades of intermediate assessments and the final assessment multiplied by the weighting coefficients (percentages of components).

Study subjects (modules):

Computer Graphics, Fundamentals of Object-Oriented Programming 1, Introduction to Studies of Informatics, Mathematics 1, Fundamentals of Object-Oriented Programming 2, Mathematics 2, Physics 1, The First Principles of Digital Logic, Academic and Technical Communication in English (Level C1), Basics of Data Structures, Computer Architecture, Discrete Structures, Theory of Probability and Statistics, Databases, Design and Analysis of Computer Algorithms, Multimedia System Engineering, Operating Systems, Software Engineering, Computer Networks and Internet Technologies, Fundamentals of 3D Modelling, User Experience Design, Visual Design, Composition and Ethics of Digital Content, Product Development Project, Digital Audio and Video Systems, Interactive Web Technology, Bachelor’s Degree Final Project, Professional Internship.
Specialisations: Fundamentals of Computer Game Development, Sound Technology, Advanced 3D Modelling Methods, Fundamentals of App Development, Fundamentals of Programming of Special Effects for Games, Image Syntax, Artificial Intelligence for Gaming, Front End Programming, TV Content Production, Virtual Reality Technologies.
Electives of Philosophy and Sustainable Development: Media Philosophy, Sustainable Development.

Study programme abstract:

A graduate has knowledge of science of computer theory, programming, hardware and software, internet and mobile technologies, modern digital media creation technologies, is able to apply them to recognise, analyse and solve tasks in various fields of informatics, select or develop required hardware and software.

Access to professional activity:

The graduate can work at the companies and organisations working in the fields of television and radio, advertising, creation and broadcasting of digital content, design and programming of games, interactive systems and mobile applications.

Access to further study:

S/he has access to the second cycle studies.