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Computer games and animation

Language of instruction

lithuanian

Qualification degree and (or) qualification to be awarded

Professional Bachelor of Computing

Place of delivery

Kalvarijų g. 137 E, LT-08221, Vilnius
Klaipėda, Nemuno g. 2
Vytauto pr. 23, 44352, Kaunas

Institution that has carried out assessment

No data

Institution that has performed accreditation, accreditation term

Studijų kokybės vertinimo centras, 6/30/2020

Data provided or updated (date)

2/20/2018

Order on accreditation

SV6-15
More about programme

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Summary of the Profile

General Description:
Objective(s) of a study programme:
To prepare the specialists of informatics, who are able, on the base of advanced digital technologies, independently and/or in a team, to model, visualise and animate two-dimensional and three-dimensional objects, to design and programme computer games, creatively and socially responsibly implement their professional activity in national and international markets.
Learning outcomes:
The graduates of this study programme will be able:
1. to apply fundamental knowledge of physical and social sciences, and social responsibility, legal, and ethical norms while creating, carrying out and implementing creative projects of informatics.
2. to apply computer technical and software management knowledge, necessary for designing, modelling and programming computer games and digital animation.
3. to analyse the changes happening in a social and information technologies’ business environment, the tendencies of computer game industry change and to make decisions regarding professional activity development.
4. to select right quantitative or qualitative research methods for the analysis of a problematic situation, to apply results of them when implementing an informatics project.
5. to design the architecture of a computer game system, to plan the strategy of a process, and to adapt the means of human and computer interaction for realisation of a game idea.
6. to model two-dimensional and three-dimensional objects of computer games and digital animation and to apply the systems of animation management, as well as texturing, visual and sound effects for development of sustainable visual unity.
7. to programme and test different types of computer games while applying computer games’ creation technologies and programming measures.
8. to apply knowingly the methods of gaming, special sound and visual effects while implementing computer game and digital animation projects.
9. to create digital animation while applying common composition, colour matching, and aesthetic expression principles.
10. to gather a team for computer game and digital animation project implementation, to communicate professionally with clients, cooperate with partners, and specialists of other areas while solving their own and other goals of common professional activity.
11. to evaluate own professional activity, knowledge and experience, to foresee self-expression and self-development directions, as well as to develop own professionalism while adapting to modern IT technologies and their progress that are developed nationally and in international markets.

Activities of teaching and learning:
Analysis of practical situations and case studies, analysis of documents, scientific and professional literature, project work, concept and mind mapping, service organisation processes‘ simulation, task solution, document analysis, problem teaching, research performance, practice in the workplace, demonstration and analysis of practical examples, real problem solving in project activities, professional internships, preparation of final thesis, etc.

Methods of assessment of learning achievements:
Cumulative assessment and a ten-point assessment system are applied. When applying cumulative assessment the learning outcomes are evaluated by interim assignments. Course unit programmes foresee certain structural elements of assessment, their weight in the final assessment, content, criteria and requirements for certain tasks of assessment. Studies of each course unit end with an examination. In the Final Thesis students demonstrate the achieved learning outcomes of Computer Game and Animation study programme.

Framework: Course units, practice:
Course Units of the Study Field: Mathematics, Fundamentals of Programming, System Design and Data Bases, Professional Foreign Language, Human and Computer Interaction, Data Structures and Algorithms, Object-Oriented Programming, Game Project Design and Implementation, Three-dimensional Modelling, Programming of Two-dimensional Games, Computer Architecture and Operational Systems, Three-dimensional Modell Visualisation, Game Project Design and Implementation, Animation Management Systems, Game Engine Programming, Management of Computer Graphics, Animation, Audio-visual Montage and etc.
Teaching and Final practices of professional activity are done.
Optional course units correspond to the values of the University and aim at developing exceptional competences of a student in order to form a unified portrait of a student. 4 competences of a student are distinguished: Creativity and Entrepreneurship, Digital Communication, Linguistic Communication, Personal Development and Career Management.

Specialisations: -

Access to professional activity:
After graduating from Computer Games and Animation Study Programme a graduate is able to work as a computer game designer, programmer, tester, 3D graphics modeller, animator, creative computer games’ and animation project manager. Moreover, one is able to carry out the professional activity as a freelance specialist or to create business companies, which would be intended for computer game and digital animation creation, as well as for adaptation in state and international markets.
Access to further study:
Studies can be continued in Lithuanian and foreign higher schools, implementing II cycle study programmes in the group of Informatics Science study field. Graduates, aiming at studying in the second cycle studies of informatics field must conform to the requirements pre-set by the higher school and in the descriptor of the group of study field or fields, have knowledge and abilities necessary for studies in accordance with the programmes of a certain field.