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Multimedia Technologies

Language of instruction

lithuanian

Qualification degree and (or) qualification to be awarded

Bachelor of Computing

Place of delivery

Kaunas, K. Donelaičio g. 73, LT-44249

Institution that has carried out assessment

Studijų kokybės vertinimo centras

Institution that has performed accreditation, accreditation term

Studijų kokybės vertinimo centras, 9/1/2022

Data provided or updated (date)

3/3/2023

Order on accreditation

SV6-45
More about programme

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Summary of the Profile

General Description:
Objective(s) of a study programme:
To train professionals capable of solving relevant challenges of professional activity by developing, operating, and maintaining solutions of multimedia software applications that cover computer games, virtual and augmented reality, and high-quality digital content.
Learning outcomes:
Knowledge and its Application:
A1 Are able to explain the fundamental aspects, development, trends and principles of information and data processing, computer communication, cloud computing and multimedia software systems.
A2 Are able to explain life-cycle stages, methods and tools applied in multimedia software systems, including computer games, virtual and augmented reality, multimedia content creation systems and digital content.
A3 Are able to explain the methods of specifying, designing, testing and documenting multimedia software systems as well as its individual components including digital content.
A4 Are able to explain how business, industrial, socio-economic contexts influence multimedia technologies-related professional activity.
A5 Are able to apply computer science knowledge to develop secure and ethics-based solutions as well as high quality digital content for digital multimedia systems, computer games, virtual and augmented reality.
Research Skills:
B1 Are able to identify research problem or professional challenge related to multimedia technologies.
B2 Are to prepare data and information required to address problems or challenges related to multimedia technologies.
B3 Are able to analyse data, information and solutions related to multimedia software systems and digital content by means of applying criteria.
B4 Are able to formulate valid conclusions and recommendations by means of examining information gathered during the research, obtained results and solutions developed for multimedia software systems.
Specific Skills:
C1 Are able to apply methods of analysis, design, development, testing and maintenance to projects of multimedia software systems.
C2 Are able to select appropriate tools for the development and maintenance of multimedia software systems and digital content.
C3 Are able to define functional and non-functional requirements for multimedia software system products or services based on potential user and customer needs’ analysis.
C4 Are able to design the architecture, algorithms, user interface and test applications of multimedia technology software solutions in compliance with defined functional and non-functional requirements.
C5 Are able to prepare the documentation required for the development, implementation, usage and improvement of multimedia software system products or services.
C6 Are able to implement multimedia software systems products or services to solve relevant professional challenge in accordance with defined functional and non-functional requirements.
C7 Are able to evaluate the quality of the multimedia software system and its digital content by means of analysing test results.
Social Skills:
D1 Are able to communicate ideas and solutions in writing and orally to different audiences in Lithuanian and at least one foreign language.
D2 Are able to efficiently teamwork following professional, ethical and social responsibility related principles and rules.
Personal Skills:
E1 Are able to independently develop in professional and other related areas.
E2 Are able to work responsibly, with initiative and in accordance with the schedule and commitments.
E3 Are able to creatively address the objectives and challenges of professional development in the development of multimedia software systems and digital content.

Activities of teaching and learning:
The studies include classroom work (lectures, practical work, laboratory work, consultation seminars, outgoing visits to enterprises, etc.) and individual work for mastering theoretical material, preparation for classroom work, intermediate and final assessments and performing other activities. The studies of each study module are completed by the assessment of the student’s knowledge and skills – an examination or another final assessment; the study programme is completed by the final degree project and its defence.
The study methods of active learning, such as design (programming), design thinking, challenge-based learning, creative workshops, group work, experiential learning, discussion, problem-based learning, reflective learning, idea (mind) mapping, etc. are applied to encourage the active participation and creativity of students in the study process. The achievements are assessed using the traditional assessment methods, such as laboratory examination, assignments, laboratory or project report, as well as other methods: work or competency file (portfolio), problem-solving task, engineering project, reflection on action, self-assessment, etc.
Methods of assessment of learning achievements:
The applied cumulative assessment system of the learning outcomes ensures constant and involving work of students during the entire semester of studies; the final evaluation of the study module consists of the sum of the grades of intermediate assessments and the final assessment multiplied by the weighting coefficients (percentages of components).
The number of intermediate assessments and their expression in percentage are chosen by the study module’s coordinating lecturer. Besides the usual forms of assessment (for example, examination, oral presentation, project report, laboratory examination), an additional form of assessment “Assessment of student activity (level)” may be applied (up to 10% of the final grade) for the assessment of the student’s preparation for case analysis, an active discussion, participation in debates, etc.
Framework:
Study subjects (modules), practical training:
Academic and Technical Communication in English (Level C1), Bachelor’s Degree Final Project, Basics of Data Structures, Composition and Ethics of Digital Content, Computer Architecture, Computer Graphics, Computer Networks and Internet Technologies, Databases, Design and Analysis of Computer Algorithms, Digital Audio and Video Systems, Discrete Structures, Fundamentals of Object-Oriented Programming 1, Fundamentals of Object-Oriented Programming 2, Interactive Web Technology, Introduction to Studies of Informatics, Mathematics 1, Mathematics 2, Multimedia System Engineering, Operating Systems, Physics 1, Product Development Project, Professional Internship, Software Engineering, The First Principles of Digital Logic, Theory of Probability and Statistics, User Experience Design, Visual Design, 3D Modeling Fundamentals.
Specialisations:
Advanced 3D Modeling Methods, Artificial Intelligence for Gaming, Front End Programming, Fundamentals of App Development, Fundamentals of Computer Game Development, Fundamentals of Programming of Special Effects for Games, Image Syntax, Sound Technology, TV Content Production, Virtual Reality Technologies.
Optional courses:
Electives of Philosophy and Sustainable Development 2023:
Media Philosophy, Sustainable Development;
Optional Subjects 2023.
Distinctive features of a study programme:
A graduate has knowledge of science of computer theory, programming, hardware and software, internet and mobile technologies, modern digital media creation technologies, is able to apply them to recognise, analyse and solve tasks in various fields of informatics, select or develop required hardware and software.
Access to professional activity or further study:
Access to professional activity:
The graduate can work at the companies and organisations working in the fields of television and radio, advertising, creation and broadcasting of digital content, design and programming of games, interactive systems and mobile applications.
Access to further study:
S/he has access to the second cycle studies.