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Game Development and Digital Animation

Language of instruction

english

Qualification degree and (or) qualification to be awarded

Bachelor of Computing

Place of delivery

Vilnius, Ateities g. 20, LT-08300

Institution that has carried out assessment

No data

Institution that has performed accreditation, accreditation term

Studijų kokybės vertinimo centras, 8/31/2020

Data provided or updated (date)

8/1/2014

Order on accreditation

SV6-15
More about programme

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Summary of the Profile

Objective(s) of a study programme: To prepare qualified specialists in the field of informatics who would be able to adapt their knowledge in game, digital animation and audiovisual effect industries as well as comprehensively understand and apply knowledge related to digital contents production by fostering entrepreneurship and self-employment in this field, thus ensuring the usage of informatics-based methods which are applied in game, digital animation and visual effects creation platforms, and enabling the application of interdisciplinary knowledge through technical and creative interactions in material and digital media systems.

Learning outcomes:
1. Is able to design and implement game and visual contents projects by using data structure application environments, database systems and artificial intelligence methods.
2. Is able to analyze data transaction processes in computer networks and information systems by understanding the architectures of information technologies, configure and apply them for digital contents development.
3. Is able to design and apply human-machine interaction systems , tools, mathematical models in game development
4. Is able to use graphical design and modeling tools for digital contents development.
5. Is able to independently develop research plan, study and analyze the scientific literature, systematize and summarize information, draw conclusions.
6. Is able to select suitable quantitative and qualitative research methods for the analysis of problematic area, apply these methods and to present collected data in the appropriate form for the research object.
7. Is able to create game scenarios, to design and program architectural elements of the game.
8. Is able to apply tools for texturing, visual effects, matte painting in digital contents post-production.
9. Is able to apply creative solutions, knows the principles of self-education and is able to apply them in team-based activities.
10. Is able to gather a team for creative projects, as well as plan and implement managerial activities for distribution of digital contents production.
11. Is able to independently acquire knowledge in the field of informatics and digital contents, follow technological and creative trends in national and global scale.

Activities of teaching and learning: lectures, training exercises, active methods, distance learning, practical work, critique, presentation. Lectures are combined with the use of remote environmental opportunities for practical work in computer classes, workshops, case studies and case presentation of the options, remote group discussions and exchange of knowledge and literature of analytical evaluations, self-study, work in small group, pair work, class discussion, simulation, reading and analysis of texts, completion of tasks, home reading, interactive tasks using Moodle, Sanako language lab, Internet resources oral discussions on topics covered in the course, individual/Consultations, 60 minute croquis class using different student as model.


Methods of assessment of learning achievements: study program results are evaluated according to the students' work during the semester and the final exam results. During semester activity, individual and group presentations, projects, case studies, demonstration of reactively designed components, general discussion of their realization methods, defending the project, colloquium and other types of tasks are evaluated. Problem-based learning and reflection are applied. Assessing students' knowledge, used a cumulative score: student knowledge and skills assessed in computer practical work payments, the use of a remote environment. Some courses are structured around a mandatory hand-in, coursework, and a step-based grading process. Oral assessment methods: survey method, individual oral interview, discussion, presentation method (individual, group).

Framework:
Study course units, practical training:
General course units (18 ECTS credits): Psychology, Philosophy, Entrepreneurship and Self-Employment.
Study field course units (162 ECTS credits): Contemporary mathematics, Basic sculpturing, Databases, Fundamentals of programming, Game design, Game mathematics, Data structures and algorithms, Computer graphics, Professional English, Introduction to Digital Contents, Computer network architectures, Research methods, Cinematography and Editing, 3D modeling, 3D Maya fundamentals, 3Ds Max fundamentals, 2D and 3D game programming, Game Network Programming, Game Project design and implementation, Object oriented design and programming, Internship, Digital Modeling and sculpting, Digital Actor Animation, Character Design, 3D Maya advanced, 3Ds Max advanced, Gamification methods and technologies, Digital composition, Visual Effects, Game Modeling and Texturing Bachelor thesis.

Specializations (18 ECTS credits): Artificial intelligence in Games, Matte painting, Game scenario and game level design, Game engine architectures, Mobile game programming, Digital lighting and texturing, User Interface.


Optional courses:
There is a possibility tochoose3 general elective course units(12ECTS credits).

Distinctive features of a study programme: language of instruction English, after successful completion of the study program (including two year mobility to Dongseo University, South Korea) a dual diploma (of Mykolas Romeris University and Dongseo University) can be received.